![total war warhammer difficulty differences total war warhammer difficulty differences](https://guides.gamepressure.com/total_war_warhammer_2/gfx/word/342310747.jpg)
Still I don't disagree that the game could use a few more surprises. I'm interested because I've had some surprising things happen to me over the course of several games playing on hard where the AI declares war at the worst possible time when I'm focusing on something else etc. I assume you use a specific formula and always build/research the same things in the exact same order no matter what faction you play? I assume you ignore quests and don't go for any specific victory types? It is maxing out everything and taking every advantage. The thing is that for me min/max play is always repetitive and boring. just don't get how min/max play is so repetitive and boring and principally is all about pressing end turn more or less the first 60-80 turns. For me it is about playing the game not looking at the victory screen. AI get a small bonus but I play sub optimally and with a theme so the game can remain interesting for a much longer time. The most enjoyable games I play is when I role play and only play in Hard difficulty. in fact I basically disable all win condition becasue I never play that far in any game anyway. I don't waste time on just mopping up so I can see the end screen. That is the boring part, there are no challenges left in that game. I see no point in continue a game I already know I will win easily. the fact is that I don't need to do anything up until the point where I know I WILL win. What I mean is not that you don't need to do anything to eventually win. The game has a huge snowball effect on economy which I think is a balance issue. but that does not happen very often unless you get a really bad start. If you fail in the first 20-30 turns you will often loose. In fact, when you play competitively it is the first 20-30 turns that matter. In some way harder difficulties makes things easier, AI sell more to the market and make it cheaper for me to spiral out of control. I only started to grab a second area at around turn 60-70 and with several thousand dust income I could build them up pretty much instantly and I could buy all the luxuries and strategic resources I would ever need which just spiraled my economy further. I was far ahead in pretty much every area. The AI armies are weak and loose with no real effort, containing AI had been no problem if I had chosen to go forward with that game. I basically only used armies to scout to grab pearls and do some quests in the early game, by turn 80 my economy was so strong there was no opposition anymore. This time around I was playing the Mezari. In games like CIV you at least have to do stuff to win even when you try to win. I like the setting and the mood of the game I just don't get why trying to win is so boring?
![total war warhammer difficulty differences total war warhammer difficulty differences](https://us.v-cdn.net/5022456/uploads/editor/i7/h4a4nmnwyqum.jpg)
by around turn 80 or so I was so far ahead of all AI it was pointless to continue.ĭon't get me wrong, I have played some interesting games where I more or less role play, these usually turn out fun and a lot more challenging, especially if I auto all the battles. Anything else I did I just did because I was bored. I played a game this weekend at hardest difficulty and I did not need to do anything but press end turn (more or less). Tactical battles in strategic games often result in a exponential help for a decently shrewd player. Tactical combat in the game is fun but it feels like I'm cheating and how easy it makes me win with much less resources than other AI fighting each other or neutral forces. Almost everything else I do detract from winning as fast as possible, except maybe finding and destroying every other opponent through military might. At most I do some exploring for the first forty or so turn but after that it will not yield much in contrast to my other income.
![total war warhammer difficulty differences total war warhammer difficulty differences](https://us.v-cdn.net/5022456/uploads/editor/40/sxnmfbvhqrtp.jpg)
I like the game as a concept but don't really understand the balance and why you are not encouraging the player to do anything. I get that an AI will never beat a dedicated human player who knows the system and more importantly how the AI act in general. My question is why it is so good damn easy to beat the game by more or less do nothing but click end turn and choose some buildings, techs and policies once in a while, difficulty seem to make no difference except decide which turn you snowball ahead of the AI?
#TOTAL WAR WARHAMMER DIFFICULTY DIFFERENCES UPDATE#
The Colonials strike back! New Battlestar Galactica Deadlock: Resurrection content coming soon! Order of Battle: Red Star OUT NOW WarPlan Dev Diary #5: Supply system Slitherine acquires the Master of Magic franchise Order of Battle moves East on August 8th! Fantasy General II - Twitch Let's Play series announced! The new update for Armored Brigade is live Order of Battle: Red Star - The Red Army is coming! Field of Glory: Empires has been updated to version 1.0.I have tried this game on and of since its release back in the day and I own all the expansions.